In a deep dive panel on this remaster, Lead Artist Chris Amaral talked about how there’s a 70/30 philosophy where 70% of the art in any area is left alone as the “classic” art, and that extra 30% is then used to elevate that classic art, and that philosophy was definitely felt as I played. Everything has been completely redone from the ground up, replacing the pixelated sprites with gorgeous 3D models, adding new lighting effects to the environment, and if for whatever reason you prefer the old style, you can switch between the two visuals seamlessly with the press of a button. This is absolutely not a case like Warcraft 3: Reforged with only marginally improved character models and a bump in resolution. Better, because it provides an alternative to Diablo 3’s much more streamlined and more forgiving gameplay, while also giving a less complicated alternative to a game like Path of Exile worse, because in the 20 intervening years since Diablo 2, the action RPG genre as a whole has improved upon Diablo 2’s archaic mechanics in ways that make it a bit hard to go back.īut to start, let’s focus on the good. But it also means that, for both better and for worse, Diablo 2 Resurrected still plays exactly as it did 20 years ago.
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